Method AppendToBuffer
AppendToBuffer<T>(Entity, T)
Records a command to append a single element to the end of a dynamic buffer component.
Declaration
public void AppendToBuffer<T>(Entity e, T element) where T : struct, IBufferElementData
Parameters
| Type | Name | Description |
|---|---|---|
| Entity | e | The entity to which the dynamic buffer belongs. |
| T | element | The new element to add to the DynamicBuffer<T> component. |
Type Parameters
| Name | Description |
|---|---|
| T | The IBufferElementData type stored by the DynamicBuffer<T>. |
Remarks
At playback this command throws an error if the entity is destroyed before playback, or if it's deferred, or if the entity doesn't have a DynamicBuffer<T> component that stores elements of type T.
Exceptions
| Type | Condition |
|---|---|
| NullReferenceException | Throws if an Allocator was not passed in when the EntityCommandBuffer was created. |
| InvalidOperationException | Throws if this EntityCommandBuffer has already been played back. |