Struct EntitiesJournaling.RecordView
Record view into journal buffer.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
[GenerateTestsForBurstCompatibility(RequiredUnityDefine = "(UNITY_EDITOR || DEVELOPMENT_BUILD) && !DISABLE_ENTITIES_JOURNALING")]
public readonly struct EntitiesJournaling.RecordView
Properties
Name | Description |
---|---|
Component |
The record component types view. |
Data | The record payload data. |
Data |
The record payload data length. |
Data |
The record payload data pointer. The content of those bytes depends on the record type. |
Entities | The record entities view. |
Executing |
The record executing system view. |
Frame |
The record frame index. |
Index | The record unique index. |
Null | |
Origin |
The record origin system view. In the case of deferred changes, this will tell where the deferred command originated from. Otherwise it will be a default value. |
Record |
The record type. |
World | The record world view. |
Methods
Name | Description |
---|---|
Equals(object) | |
Equals(Record |
|
Get |
Operators
Name | Description |
---|---|
operator ==(Record |
|
operator !=(Record |