Struct EnabledMask
Safe pointer to a bit buffer first bit, and a pointer to the chunk's component disabled count, which is updated when the bits are written to.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public struct EnabledMask
Remarks
Do not store outside of stack
Properties
Name | Description |
---|---|
Enable |
First bit of the EnabledMask buffer |
this[int] | Access the bit at bit-memory-address (first bit) + index |
Methods
Name | Description |
---|---|
Get |
Retrieve the value of the bit from bit-memory-address (first bit) + index |
Get |
Get a Enabled |
Get |
Get a Enabled |
Get |
Get a Enabled |
Get |
Get a Enabled |