Sets the buffer capacity to the current length.
If the buffer memory size changes, the current contents
of the buffer are copied to a new block of memory and the
old memory is freed. If the buffer now fits in the space in the
chunk reserved with InternalBufferCapacityAttribute,
then the buffer contents are moved to the chunk.
Examples
if (buffer.Capacity > buffer.Length)
buffer.TrimExcess();
Did you find this page useful? Please give it a rating:
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.