Struct CompanionGameObjectUpdateTransformSystem
Implements
Namespace: Unity.Entities
Assembly: Unity.Transforms.Hybrid.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.Editor, WorldSystemFilterFlags.Default)]
[UpdateAfter(typeof(TransformSystemGroup))]
[BurstCompile]
public struct CompanionGameObjectUpdateTransformSystem : ISystem
Methods
Name | Description |
---|---|
OnCreate(ref SystemState) | Called when this system is created. |
OnCreateForCompiler(ref SystemState) | Generated by compilation pipeline and used internally. |
OnDestroy(ref SystemState) | Called when this system is destroyed. |
OnUpdate(ref SystemState) | Implement |