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    Struct CompanionGameObjectUpdateTransformSystem

    Implements
    ISystem
    Namespace: Unity.Entities
    Assembly: Unity.Transforms.Hybrid.dll
    Syntax
    [WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.Editor, WorldSystemFilterFlags.Default)]
    [UpdateAfter(typeof(TransformSystemGroup))]
    [BurstCompile]
    public struct CompanionGameObjectUpdateTransformSystem : ISystem

    Methods

    Name Description
    OnCreate(ref SystemState)
    OnCreateForCompiler(ref SystemState)
    OnDestroy(ref SystemState)
    OnUpdate(ref SystemState)
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