Class ChunkSerializableAttribute
States that a component type is serializable.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
[AttributeUsage(AttributeTargets.Class|AttributeTargets.Struct)]
public class ChunkSerializableAttribute : Attribute
Remarks
By default, ECS does not support storing pointer types in chunks. Apply this attribute to a component declaration to allow the use of pointers as fields in the component.
Note that ECS does not perform any pre- or post-serialization processing to maintain pointer validity. When using this attribute, your code assumes responsibility for handling pointer serialization and deserialization.