Class AlwaysSynchronizeSystemAttribute
AlwaysSynchronizeSystem can be applied to a SystemBase to force it to synchronize on all of its dependencies before every update. This attribute should only be applied when a synchronization point is necessary every frame.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
[AttributeUsage(AttributeTargets.Class)]
public class AlwaysSynchronizeSystemAttribute : Attribute