Struct SkinMatrix
Matrix buffer that contains the skinned transformations of bones in relation to the bind pose.
Implements
Namespace: Unity.Deformations
Assembly: Unity.Deformations.dll
Syntax
public struct SkinMatrix : IBufferElementData
Remarks
This data structure is used for mesh deformations.
Fields
| Name | Description |
|---|---|
| Value | The matrix buffer of the skinned transformations. |