Field ElapsedTime
The total cumulative elapsed time in seconds.
Namespace: Unity.Core
Assembly: Unity.Entities.dll
Syntax
public readonly double ElapsedTime
Returns
Type | Description |
---|---|
double |
Remarks
The ElapsedTime for each World is initialized to zero when the World is created. Thus, comparing timestamps across Worlds (or between Worlds and MonoBehaviours) is generally an error.