docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Create a dynamic buffer component

    To create a dynamic buffer component, create a struct that inherits from IBufferElementData. This struct defines the element of the dynamic buffer type and also represents the dynamic buffer Component itself.

    To specify the initial capacity of the buffer, use the InternalBufferCapacity attribute. For information on how Unity manages the capacity of the buffer, see Capacity.

    The following code sample shows a buffer component:

    [InternalBufferCapacity(16)]
    public struct ExampleBufferComponent : IBufferElementData
    {
        public int Value;
    }
    

    Like other components, you can add a dynamic buffer component to an entity. However, you represent a dynamic buffer component with a DynamicBuffer<ExampleBufferComponent> and use dynamic buffer component-specific EntityManager APIs, such as EntityManager.GetBuffer<T>, to interact with them. For example:

    public void GetDynamicBufferComponentExample(Entity e)
    {
    	DynamicBuffer<ExampleBufferComponent> myDynamicBuffer = EntityManager.GetBuffer<ExampleBufferComponent>(e);
    } 
    

    Additional resources

    • Access dynamic buffers from jobs
    • Reinterpret a dynamic buffer

    Did you find this page useful? Please give it a rating:

    Thanks for rating this page!

    Report a problem on this page

    What kind of problem would you like to report?

    • This page needs code samples
    • Code samples do not work
    • Information is missing
    • Information is incorrect
    • Information is unclear or confusing
    • There is a spelling/grammar error on this page
    • Something else

    Thanks for letting us know! This page has been marked for review based on your feedback.

    If you have time, you can provide more information to help us fix the problem faster.

    Provide more information

    You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:

    You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:

    You've told us there is information missing from this page. Please tell us more about what's missing:

    You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:

    You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:

    You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:

    You've told us this page has a problem. Please tell us more about what's wrong:

    Thank you for helping to make the Unity documentation better!

    Your feedback has been submitted as a ticket for our documentation team to review.

    We are not able to reply to every ticket submitted.

    In This Article
    • Additional resources
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)