Class SubScene
A component representing a subscene reference.
Inherited Members
      Object.InstantiateAsync<T>(T)
    
    
      Object.InstantiateAsync<T>(T, Transform)
    
    
      Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    
    
      Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    
    
    
    
    
    
    
    
      Object.InstantiateAsync<T>(T, InstantiateParameters)
    
    
    
      Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T, InstantiateParameters)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
  Namespace: Unity.Scenes
Assembly: Unity.Scenes.dll
Syntax
[ExecuteAlways]
[DisallowMultipleComponent]
public class SubScene : MonoBehaviour
  Remarks
Subscenes are SceneAssets which are loaded on demand by the SubScene component.
Fields
| Name | Description | 
|---|---|
| AutoLoadScene | Set when the scene should load.  | 
      
Properties
| Name | Description | 
|---|---|
| AllSubScenes | The list of loaded sub scenes.  | 
      
| EditableScenePath | Represents the path of the SceneAsset.  | 
      
| EditingScene | Represents the editing scene.  | 
      
| HierarchyColor | Represents the color of the Hierarchy panel.  | 
      
| IsLoaded | Returns whether the subscene is open for editing.  | 
      
| SceneAsset | Represents the scene asset.  | 
      
| SceneGUID | Represents the GUID of the SceneAsset.  | 
      
| SceneName | Represents the scene name.  |