Class SerializeUtilityHybrid
Utility class for serializing and deserializing World objects and the associated UnityEngine.Object references.
Namespace: Unity.Scenes
Assembly: Unity.Scenes.dll
Syntax
[MovedFrom(true, "Unity.Entities.Serialization", "Unity.Entities.Hybrid", null)]
public static class SerializeUtilityHybrid
  Methods
| Name | Description | 
|---|---|
| Deserialize(EntityManager, BinaryReader, ReferencedUnityObjects) | Deserializes a World object.  | 
      
| DeserializeObjectReferences(ReferencedUnityObjects, out Object[]) | Deserializes a ReferencedUnityObjects object, returning the array of UnityEngine.Object references.  | 
      
| Serialize(EntityManager, BinaryWriter, out ReferencedUnityObjects) | Serializes a World using a BinaryWriter.  | 
      
| Serialize(EntityManager, BinaryWriter, out ReferencedUnityObjects, NativeArray<EntityRemapInfo>) | Serializes a World using a BinaryWriter.  | 
      
| SerializeObjectReferences(Object[], out ReferencedUnityObjects) | Serializes an array of UnityEngine.Object references as a ScriptableObject.  |