Struct ResourceMetaData
Information for resources to be loaded at runtime.
Namespace: Unity.Scenes
Assembly: Unity.Scenes.dll
Syntax
[MovedFrom(true, "Unity.Entities.Hybrid", "Unity.Entities.Hybrid", null)]
public struct ResourceMetaData
  Fields
| Name | Description | 
|---|---|
| ResourceId | The guid of the asset.  | 
      
| ResourceType | The type of resource.  |