Struct World.NoAllocReadOnlyCollection<T>
Read only collection that doesn't generate garbage when used in a foreach.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public struct World.NoAllocReadOnlyCollection<T>
Type Parameters
| Name | Description |
|---|---|
| T | The list element type |
Constructors
| Name | Description |
|---|---|
| NoAllocReadOnlyCollection(List<T>) | Construct a new instance |
Properties
| Name | Description |
|---|---|
| Count | The number of list elements |
| this[int] | Look up a list element by index |
Methods
| Name | Description |
|---|---|
| Contains(T) | Check if the list contains a specific element |
| GetEnumerator() | Get an enumerator interface to the list |