Field StableTypeHash
Hash used to uniquely identify a component based on its runtime memory footprint.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public readonly ulong StableTypeHash
Returns
| Type | Description |
|---|---|
| ulong |
Remarks
This value is deterministic across builds provided that the underlying type layout of the component hasn't changed. For example, renaming a member doesn't affect things, however changing a member's type causes the parent StableTypeHash to change).