Delegate SystemBaseDelegates.Function
Used by compilation pipeline internally to support optional burst compilation of ISystem methods
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
[Preserve]
public delegate void SystemBaseDelegates.Function(IntPtr systemPtr, IntPtr state)
Parameters
Type | Name | Description |
---|---|---|
IntPtr | systemPtr | |
IntPtr | state | The SystemState backing a system instance |