Struct RefRO<T>
ReadOnlyRef stores a safe read-only reference to a component data.
Implements
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public readonly struct RefRO<T> : IQueryTypeParameter where T : struct, IComponentData
Type Parameters
Name | Description |
---|---|
T | Type of this component |
Constructors
Name | Description |
---|---|
RefRO(NativeArray<T>, int) | Stores a safe reference to a component from an array of components at the index. |
Properties
Name | Description |
---|---|
IsValid | Property that returns true if the reference is valid, false otherwise. |
ValueRO | Returns a read-only reference to the component value itself. |
Methods
Name | Description |
---|---|
Optional(NativeArray<T>, int) | Stores a safe reference to a component from an array of components at the index. If the array is empty stores a null reference. |