Class PostLoadCommandBuffer
Component that contains an EntityCommandBuffer, which is used to execute commands after a scene is loaded.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public class PostLoadCommandBuffer : IComponentData, IQueryTypeParameter
Remarks
This component includes a reference counter. When the reference counter is equal to 0, the CommandBuffer is disposed of.
Constructors
Name | Description |
---|---|
PostLoadCommandBuffer() | Initializes and returns an instance of PostLoadCommandBuffer. |
Fields
Name | Description |
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CommandBuffer | Represents an EntityCommandBuffer. |
Methods
Name | Description |
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Clone() | Increments the reference counter and returns a reference to the component. |
Dispose() | Decrements the reference counter. When the reference counter reaches 0, the CommandBuffer is disposed. |