Class LateSimulationSystemGroup
Default group that runs at the end of the SimulationSystemGroup. Contains systems that perform simulation logic, but which should run after the main simulation logic is complete.
Inherited Members
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.Editor|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(SimulationSystemGroup), OrderLast = true)]
[UpdateBefore(typeof(EndSimulationEntityCommandBufferSystem))]
public class LateSimulationSystemGroup : ComponentSystemGroup