Namespace Unity.Entities.Hybrid.Baking
Classes
BakingOnlyEntityAuthoring
Add a BakingOnlyEntity authoring component to your game object to mark it as Bake Only. It and all children will be stripped out before they appear in the live game world. Its additional entities and its children additional entities are exempt from this and will appear in the live game world.
LinkedEntityGroupAuthoring
Add a LinkedEntityGroup authoring component to your game object to add a LinkedEntityGroup buffer element containing its primary and additional entities and all its children primary and additional entities.
Structs
AdditionalEntitiesBakingData
AdditionalEntitiesBakingData buffer is added by default to each primary entity and contains the list of additional entities associated