Property Capacity
Capacity
The number of elements the buffer can hold.
Declaration
public int Capacity { get; set; }
Property Value
Type | Description |
---|---|
int |
Implements
Unity.Collections.INativeList<T>.Capacity
Remarks
Capacity
can not be set lower than Length - this will raise an exception.
If Capacity
grows greater than the internal capacity of the DynamicBuffer, memory external to the DynamicBuffer will be allocated.
If Capacity
shrinks to the internal capacity of the DynamicBuffer or smaller, memory external to the DynamicBuffer will be freed.
No effort is made to avoid costly reallocations when Capacity
changes slightly;
if Capacity
is incremented by 1, an array 1 element bigger is allocated.