Struct CompanionGameObjectUpdateTransformSystem
Implements
Namespace: Unity.Entities
Assembly: Unity.Transforms.Hybrid.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.Editor, WorldSystemFilterFlags.Default)]
[UpdateAfter(typeof(TransformSystemGroup))]
[BurstCompile]
public struct CompanionGameObjectUpdateTransformSystem : ISystem
Methods
| Name | Description |
|---|---|
| OnCreate(ref SystemState) | |
| OnCreateForCompiler(ref SystemState) | |
| OnDestroy(ref SystemState) | |
| OnUpdate(ref SystemState) |