docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method HasBuffer

    HasBuffer(Entity)

    Reports whether the specified Entity instance still refers to a valid entity and that it has a buffer component of type T.

    Declaration
    public bool HasBuffer(Entity entity)
    Parameters
    Type Name Description
    Entity entity

    The entity.

    Returns
    Type Description
    bool

    True if the entity has a buffer component of type T, and false if it does not. Also returns false if the Entity instance refers to an entity that has been destroyed.

    In This Article
    • HasBuffer(Entity)
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)