Struct BeginPresentationEntityCommandBufferSystem.Singleton
Call Get
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public struct BeginPresentationEntityCommandBufferSystem.Singleton : IComponentData, IQueryTypeParameter, IECBSingleton
Remarks
Useful if you want to record entity commands now, but play them back at a later point in the frame, or early in the next frame.
Methods
Name | Description |
---|---|
Create |
Create a command buffer for the parent system to play back. |
Set |
Set the allocator that command buffers created with this singleton should be allocated with. |
Set |
Set the allocator that command buffers created with this singleton should be allocated with. |
Set |
Sets the list of command buffers to play back when this system updates. |