Entity Component System workflows
This section contains information about the Entity Component System (ECS) common workflows.
Topic | Description |
---|---|
Convert data | Understand the baking process, which converts GameObject data to ECS data. |
Use the job system in Entities | Understand how the job system works in Entities. |
Transforms in Entities | Understand how to apply transforms to entities. |
Blob assets | Understand how to use immutable binary data in your project. |
Allocators overview | Understand how to use allocators to manage memory in your project. |
Content management | Understand Entities' content management and delivery system, which provides a performant interface to load and release Unity objects and scenes. |