Method PushTime
PushTime(TimeData)
Push a new temporary time value to the World's current time
Declaration
public void PushTime(TimeData newTimeData)
Parameters
Type | Name | Description |
---|---|---|
TimeData | newTimeData | The temporary TimeData. |
Remarks
This is generally used to temporarily override the time for a world for the duration of a single ComponentSystemGroup update, when using fixed-timestep semantics. The original time can subsequently be restored with PopTime().
See Also
PopTime()