Method GetOrCreateSystemsAndLogException
GetOrCreateSystemsAndLogException(NativeList<SystemTypeIndex>, AllocatorHandle)
Creates systems from the list of types which aren't already created in the current world.
Declaration
public NativeList<SystemHandle> GetOrCreateSystemsAndLogException(NativeList<SystemTypeIndex> types, AllocatorManager.AllocatorHandle allocator)
Parameters
Type | Name | Description |
---|---|---|
NativeList<SystemTypeIndex> | types | The system types to create, in the order in which they should be created. |
AllocatorManager.AllocatorHandle | allocator | The allocator to use to allocate the output system list |
Returns
Type | Description |
---|---|
NativeList<SystemHandle> | A list of system instances |
Remarks
This function creates systems in the order they are passed in, and ignores CreateBeforeAttribute and CreateAfterAttribute validity. If errors are encountered either when creating the system or when calling OnCreate, a default SystemHandle will be returned for that system.
Important: This function creates a sync point if any systems are created, which means that the EntityManager waits for all currently running Jobs to complete before creating the systems, and no additional Jobs can start before the function is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.