Class UpdateWorldTimeSystem
A system that updates the WorldTime value, based on the elapsed time since the previous frame.
Inherited Members
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
[Preserve]
[UpdateInGroup(typeof(InitializationSystemGroup))]
[WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
public class UpdateWorldTimeSystem : SystemBase
  Remarks
By default, the deltaTime is read from deltaTime.
Methods
| Name | Description | 
|---|---|
| OnStartRunning() | Runs just before the system's first update after it is enabled.  | 
      
| OnUpdate() | Updates the world time  |