Struct SystemHandleUntyped
Obsolete. Use SystemHandle instead.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
[Obsolete("(UnityUpgradable) -> SystemHandle", true)]
public struct SystemHandleUntyped
  Methods
| Name | Description | 
|---|---|
| CompareTo(SystemHandleUntyped) | Implements IComparable interface for usage in generic sorted containers  | 
      
| Equals(object) | SystemHandle instances are equal if they refer to the same system instance.  | 
      
| Equals(SystemHandleUntyped) | Implements IEquatable interface for usage in generic containers. SystemHandle instances are equal if they refer to the same system instance.  | 
      
| GetHashCode() | A hash used for comparisons.  | 
      
| Update(WorldUnmanaged) | Update the system manually.  | 
      
Operators
| Name | Description | 
|---|---|
| operator ==(SystemHandleUntyped, SystemHandleUntyped) | SystemHandle instances are equal if they refer to the same system instance.  | 
      
| operator !=(SystemHandleUntyped, SystemHandleUntyped) | SystemHandle instances are equal if they refer to the same system instance.  |