Class ScriptBehaviourUpdateOrder
Contains helpers to add and remove systems to the UnityEngine player loop.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
public static class ScriptBehaviourUpdateOrder
Methods
Name | Description |
---|---|
AppendSystemToPlayerLoop(ComponentSystemBase, ref PlayerLoopSystem, Type) | Add an ECS system to a specific point in the Unity player loop, so that it is updated every frame. |
AppendWorldToCurrentPlayerLoop(World) | Append this World's three default top-level system groups to the current Unity player loop. |
AppendWorldToPlayerLoop(World, ref PlayerLoopSystem) | Add this World's three default top-level system groups to a PlayerLoopSystem object. |
IsWorldInCurrentPlayerLoop(World) | Search the currently active player loop for any systems added by this World. |
IsWorldInPlayerLoop(World, PlayerLoopSystem) | Search the provided player loop for any systems added by this World. |
RemoveWorldFromCurrentPlayerLoop(World) | Remove all of this World's systems from the currently active player loop. |
RemoveWorldFromPlayerLoop(World, ref PlayerLoopSystem) | Remove all of this World's systems from the specified player loop. |