Class RegisterGenericSystemTypeAttribute
When added as an assembly-level attribute, allows creating generic ISystems, which will not work without being registered this way.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
public class RegisterGenericSystemTypeAttribute : Attribute
Constructors
Name | Description |
---|---|
RegisterGenericSystemTypeAttribute(Type) | Registers a fully closed generic system type with the TypeManager |
Fields
Name | Description |
---|---|
ConcreteType | Fully closed generic system type to register with the TypeManager |