Class PostBakingSystemGroup
The group of systems that runs after BakingSystemGroup.
Inherited Members
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem, WorldSystemFilterFlags.Default)]
public class PostBakingSystemGroup : ComponentSystemGroup
Remarks
This group runs after the companion components and after LinkedEntityGroup have been resolved. You would normally place a system in this group if you want access to companion components or LinkedEntityGroup and want to do some post-proccessing on those.