Struct ManagedComponentAccessor<T>
Interface to a chunk's array of component values for managed component type T
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
public struct ManagedComponentAccessor<T> where T : class
  Type Parameters
| Name | Description | 
|---|---|
| T | The target component type  | 
      
Properties
| Name | Description | 
|---|---|
| this[int] | Access an element by index  | 
      
| Length | The number of elements in this accessor  | 
      
Methods
| Name | Description | 
|---|---|
| ToString() | Returns the formatted string "ManagedComponentAccessor[type_name_here]".  |