Interface IRateManager
Interface to define custom behaviors for controlling when a ComponentSystemGroup should update, and what timestep should be visible to the systems in that group. This allows the implementation of Unity's traditional MonoBehaviour "FixedUpdate()" semantics within DOTS, as well as more advanced/flexible update schemes.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
public interface IRateManager
Properties
Name | Description |
---|---|
Timestep | The timestep since the previous group update (in seconds). |
Methods
Name | Description |
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ShouldGroupUpdate(ComponentSystemGroup) | Determines whether a system group should proceed with its update, and also how many times it should update per frame. |