Method SetSingleton
SetSingleton<T>(EntityQuery, T)
Sets the value of a singleton component.
Declaration
[SkipLocalsInit]
public static void SetSingleton<T>(this EntityQuery query, T value) where T : class
Parameters
| Type | Name | Description | 
|---|---|---|
| EntityQuery | query | The query  | 
    
| T | value | An instance of type T containing the values to set.  | 
    
Type Parameters
| Name | Description | 
|---|---|
| T | The component type. This type must not implement IEnableableComponent.  | 
    
Remarks
For a component to be a singleton, there can be only one instance of that component that satisfies this query.
Note: singletons are otherwise normal entities. The EntityQuery and ComponentSystemBase singleton functions add checks that you have not created two instances of a type that can be accessed by this singleton query, but other APIs do not prevent such accidental creation.
To create a singleton, create an entity with the singleton component.
For example, if you had a component defined as:
public struct Singlet : IComponentData
{
    public int Value;
}
You could create a singleton as follows:
Entity singletonEntity = entityManager.CreateEntity(typeof(Singlet));
entityManager.SetComponentData(singletonEntity, new Singlet { Value = 1 });
To update the singleton component after creation, you can use an EntityQuery object that
selects the singleton entity and call this SetSingleton() function:
queryForSingleton.SetSingleton<Singlet>(new Singlet {Value = 1});
You can set and get the singleton value from a system: see SetSingleton<T>(T) and GetSingleton<T>().
Exceptions
| Type | Condition | 
|---|---|
| InvalidOperationException | Thrown if more than one instance of this component type exists in the world or the component type appears in more than one archetype.  |