Method GetAllChunksAndMetaChunks
GetAllChunksAndMetaChunks(Allocator)
Gets all the chunks managed by this EntityManager, including the meta chunks (containing chunk components).
Declaration
public NativeArray<ArchetypeChunk> GetAllChunksAndMetaChunks(Allocator allocator = Allocator.TempJob)
Parameters
Type | Name | Description |
---|---|---|
Allocator | allocator | The type of allocation for creating the NativeArray to hold the ArchetypeChunk objects. |
Returns
Type | Description |
---|---|
NativeArray<ArchetypeChunk> | An array of ArchetypeChunk objects referring to all the chunks in the World. |
Remarks
Important: This method creates a sync point, which means that the EntityManager waits for all currently running jobs to complete before getting the chunk. No additional jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework might not be able to use the processing power of all available cores.
GetAllChunksAndMetaChunks(AllocatorHandle)
Gets all the chunks managed by this EntityManager, including the meta chunks (containing chunk components).
Declaration
public NativeArray<ArchetypeChunk> GetAllChunksAndMetaChunks(AllocatorManager.AllocatorHandle allocator)
Parameters
Type | Name | Description |
---|---|---|
AllocatorManager.AllocatorHandle | allocator | The type of allocation for creating the NativeArray to hold the ArchetypeChunk objects. |
Returns
Type | Description |
---|---|
NativeArray<ArchetypeChunk> | An array of ArchetypeChunk objects referring to all the chunks in the World. |
Remarks
Important: This method creates a sync point, which means that the EntityManager waits for all currently running jobs to complete before getting the chunk. No additional jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework might not be able to use the processing power of all available cores.