Struct EntitiesJournaling.WorldView
World view into journal buffer.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
[GenerateTestsForBurstCompatibility(RequiredUnityDefine = "(UNITY_EDITOR || DEVELOPMENT_BUILD) && !DISABLE_ENTITIES_JOURNALING")]
public readonly struct EntitiesJournaling.WorldView
  Properties
| Name | Description | 
|---|---|
| Name | The world name.  | 
      
| Reference | A reference to the world that matches the sequence number, if it still exists.  | 
      
| SequenceNumber | The world sequence number.  | 
      
Methods
| Name | Description | 
|---|---|
| Equals(object) | Indicates whether this instance and a specified object are equal.  | 
      
| Equals(WorldView) | Indicates whether the current object is equal to another object of the same type.  | 
      
| GetHashCode() | Returns the hash code for this instance.  | 
      
| ToString() | Returns the fully qualified type name of this instance.  | 
      
Operators
| Name | Description | 
|---|---|
| operator ==(WorldView, WorldView) | |
| operator !=(WorldView, WorldView) |