docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct EntitiesJournaling.RecordView

    Record view into journal buffer.

    Namespace: Unity.Entities
    Assembly: solution.dll
    Syntax
    [GenerateTestsForBurstCompatibility(RequiredUnityDefine = "(UNITY_EDITOR || DEVELOPMENT_BUILD) && !DISABLE_ENTITIES_JOURNALING")]
    public readonly struct EntitiesJournaling.RecordView

    Properties

    Name Description
    ComponentTypes

    The record component types view.

    Data

    The record payload data.

    DataLength

    The record payload data length.

    DataPtr

    The record payload data pointer. The content of those bytes depends on the record type.

    Entities

    The record entities view.

    ExecutingSystem

    The record executing system view.

    FrameIndex

    The record frame index.

    Index

    The record unique index.

    Null
    OriginSystem

    The record origin system view. In the case of deferred changes, this will tell where the deferred command originated from. Otherwise it will be a default value.

    RecordType

    The record type.

    World

    The record world view.

    Methods

    Name Description
    Equals(object)

    Indicates whether this instance and a specified object are equal.

    Equals(RecordView)

    Indicates whether the current object is equal to another object of the same type.

    GetHashCode()

    Returns the hash code for this instance.

    Operators

    Name Description
    operator ==(RecordView, RecordView)
    operator !=(RecordView, RecordView)
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)