Struct EnabledRefRO<T>
Stores a safe reference to a read-only component enable bit.
Implements
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new Type[] { typeof(BurstCompatibleEnableableComponent) }, RequiredUnityDefine = "ENABLE_UNITY_COLLECTIONS_CHECKS")]
public readonly struct EnabledRefRO<T> : IQueryTypeParameter where T : unmanaged, IEnableableComponent
  Type Parameters
| Name | Description | 
|---|---|
| T | Type of enabled component  | 
      
Remarks
Do not store outside of stack
Constructors
| Name | Description | 
|---|---|
| EnabledRefRO(SafeBitRef) | Constructor for read-only enable reference to enableable component. This is typically used by generated code inside of Aspects.  | 
      
Properties
| Name | Description | 
|---|---|
| IsValid | Property that returns true if the reference is valid, false otherwise.  | 
      
| Null | Null value for this reference.  | 
      
| ValueRO | Property to get enabled value of this reference (true if enabled, false otherwise).  |