Struct RemoteContentId
Identifier of a remote content resource. This is used to find the RemoteContentLocation of a resource.
Namespace: Unity.Entities.Content
Assembly: solution.dll
Syntax
[Serializable]
public struct RemoteContentId
Constructors
Name | Description |
---|---|
RemoteContentId(in FixedString512Bytes) | Construct an id with only the path. The Hash is computed from the name. |
RemoteContentId(in FixedString512Bytes, Hash128) | Construct an id with a name and custom hash. |
Fields
Name | Description |
---|---|
Name | The name of the content. This is ususally set to the path of the asset. |
Properties
Name | Description |
---|---|
Hash | The hash, used to compare ids. This is either set as the has of the name or to a custom hash. |
IsValid | True if the id is valid. |
Methods
Name | Description |
---|---|
Equals(RemoteContentId) | Indicates whether the current object is equal to another object of the same type. |
GetHashCode() | Gets the path to the hash code. |