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    Method OnDestroy

    OnDestroy()

    Called when this system is destroyed.

    Declaration
    protected override void OnDestroy()
    Overrides
    ComponentSystemBase.OnDestroy()
    Remarks

    Systems are destroyed when the application shuts down, the World is destroyed, or you call DestroySystem(SystemHandle). In the Unity Editor, system destruction occurs when you exit Play Mode and when scripts are reloaded.

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