Struct SkinMatrix
Matrix buffer that contains the skinned transformations of bones in relation to the bind pose.
Implements
Namespace: Unity.Deformations
Assembly: solution.dll
Syntax
public struct SkinMatrix : IBufferElementData
  Remarks
This data structure is used for mesh deformations.
Fields
| Name | Description | 
|---|---|
| Value | The matrix buffer of the skinned transformations.  |