Struct BlendShapeWeight
Float buffer that contains weight values that determine how much a corresponding blend shape is applied to the mesh.
Implements
Namespace: Unity.Deformations
Assembly: solution.dll
Syntax
public struct BlendShapeWeight : IBufferElementData
Remarks
This data structure is used for mesh deformations.
Fields
Name | Description |
---|---|
Value | The weight value of the blend shape. |