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    Entity Component System workflows

    This section contains information about the Entity Component System (ECS) common workflows.

    Topic Description
    Convert data Understand the baking process, which converts GameObject data to ECS data.
    Use the job system in Entities Understand how the job system works in Entities.
    Transforms in Entities Understand how to apply transforms to entities.
    Blob assets Understand how to use immutable binary data in your project.
    Allocators overview Understand how to use allocators to manage memory in your project.
    Content management Understand Entities' content management and delivery system, which provides a performant interface to load and release Unity objects and scenes.
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