Entity Component System workflows
This section contains information about the Entity Component System (ECS) common workflows.
Topic |
Description |
Convert data |
Understand the baking process, which converts GameObject data to ECS data. |
Use the job system in Entities |
Understand how the job system works in Entities. |
Transforms in Entities |
Understand how to apply transforms to entities. |
Blob assets |
Understand how to use immutable binary data in your project. |
Allocators overview |
Understand how to use allocators to manage memory in your project. |
Content management |
Understand Entities' content management and delivery system, which provides a performant interface to load and release Unity objects and scenes. |
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