Method OnUpdate
OnUpdate(ref SystemState)
Called when this system is destroyed.
Declaration
[BurstCompile]
public void OnUpdate(ref SystemState state)
Parameters
Type | Name | Description |
---|---|---|
SystemState | state | The SystemState backing this system instance |
Implements
Remarks
Systems are destroyed when the application shuts down, the World is destroyed, or you call DestroySystem(SystemHandle). In the Unity Editor, system destruction occurs when you exit Play Mode and when scripts are reloaded.