Struct Child
Contains a buffer of all elements which have assigned this entity as their Parent.
Namespace: Unity.Transforms
Assembly: solution.dll
Syntax
[Serializable]
[InternalBufferCapacity(8)]
public struct Child : ICleanupBufferElementData, IBufferElementData
Remarks
The Parent
When an entity with this component is destroyed, the Parent
Fields
Name | Description |
---|---|
Value | A child entity |