Struct ResourceMetaData
Information for resources to be loaded at runtime.
Namespace: Unity.Scenes
Assembly: solution.dll
Syntax
[MovedFrom(true, "Unity.Entities.Hybrid", "Unity.Entities.Hybrid", null)]
public struct ResourceMetaData
Fields
Name | Description |
---|---|
ResourceId | The guid of the asset. |
ResourceType | The type of resource. |