Class ReferencedUnityObjects
Holds the references to UnityEngine.Objects which are referenced in a serialized World object.
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Scenes
Assembly: solution.dll
Syntax
[MovedFrom(true, "Unity.Entities", "Unity.Entities.Hybrid", null)]
public class ReferencedUnityObjects : ScriptableObject
Fields
Name | Description |
---|---|
Array | The array of UnityEngine.Object references extracted from a World during serialization. |
CompanionObjectIndices | Represents the index of the entity referencing the object. |