Class WorldSystemFilterAttribute
For internal use only.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
[AttributeUsage(AttributeTargets.Class|AttributeTargets.Struct)]
public sealed class WorldSystemFilterAttribute : Attribute
Remarks
Defines where internal Unity systems should be created. The existence of these Worlds is subject to change.
Constructors
Name | Description |
---|---|
WorldSystemFilterAttribute(WorldSystemFilterFlags, WorldSystemFilterFlags) | For internal use only. |
Fields
Name | Description |
---|---|
ChildDefaultFilterFlags | The World children of this system (group) should belong in by default. |
FilterFlags | The World the system belongs in. |