Method Update
Update()
Update the World's default system groups.
Declaration
public void Update()
Remarks
The system group update order is: 1. InitializationSystemGroup 2. SimulationSystemGroup 3. PresentationSystemGroup
Generally this is not necessary within the context of a UnityEngine application; instead, use
<xref href="Unity.Entities.ScriptBehaviourUpdateOrder.AppendWorldToPlayerLoop(Unity.Entities.World%2cUnityEngine.LowLevel.PlayerLoopSystem%40)" data-throw-if-not-resolved="false"></xref> to insert these system groups into the
UnityEngine player loop, where they'll be interleaved with existing UnityEngine updates.